Caelyn Sandel is building an ADVENT calendar this year. It’s 25 days of small, interactive releases (hence ADVENT, for ADVENTure) with a vaguely retrospective theme.
She asked me to collaborate with her on today’s release (day 3). It’s a game idea generator. All the seeds in it are from games that Caelyn and I have worked on, either together or separately (disclaimer, not all games have been released.)
Since we are both very serious people, it produces super-serious game ideas, such as:
“What do you do when you’re being destroyed by psychic echoes from the past? If you’re somebody really great, wander into deep space with nothing more than a dandelion puff.”
or:
“You are an astronaut, stuck in your apartment. You must unmask Death before the stroke of midnight, but unfortunately, you don’t have enough ingredients.”
or:
“Stop the presses! You, a police officer, must make a new life for yourself in Penny Lane, even though there is no coffee! News at 11.”
Great ideas! But did they have to be so hard to read?
Can you clarify what you mean by “hard to read”?
I mean “aqua on black over the whole screen”.
Looks like something strange is happening with font size – the smaller your browser window, the larger your font size. (It’s a fairly normal size if your browser window is maximized.)
I’ll ask Caelyn if she can get that changed. Thanks for calling it out!