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Author Archives: Carolyn VanEseltine

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I’m speaking at GaymerX! (Santa Clara, CA, Sept 30 – Oct 2)

  By Carolyn VanEseltine • August 17, 2016 Announcements, Blog

I’m speaking at GaymerX this year! My talk is “Game Dev for Everyone: Modern Interactive Fiction”. It’s aimed at people who want to make digital games, but don’t know where to start, with a good helping of modern IF tools info. (Is anyone surprised? No, no one is … Keep reading →

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Serious Games, Collaborative Magic, and Asteroid Words

  By Carolyn VanEseltine • August 8, 2016 Blog, Reflections

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I participated in the Serenity Forge Game Jam (SFGJ) for serious games this past weekend. It was my first time charging headlong into … Keep reading →

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Announcing the Interactive Fiction Technology Foundation (IFTF)

  By Carolyn VanEseltine • June 30, 2016 Announcements, Blog

Dear everyone,

I admit it: I haven’t been absent just because my day job has been busy. I’ve also been working on an exciting new project with Jason McIntosh, Andrew Plotkin, Chris Klimas, and Flourish Klink, and I’m delighted that today is the day we can … Keep reading →

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Design notes for Always Dog and Not-Your-Person

  By Carolyn VanEseltine • June 24, 2016 Blog, Reflections

Like Five Gods Exiled, Always Dog and Not-Your-Person is a backburnered WIP that I’m bringing out for the Bring Out Your Dead semi-jam.

Always Dog and Not-Your-Person was an attempt to capture the inner spirit of being a dog. It is a game with 7 commands that all … Keep reading →

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Design notes for Five Gods Exiled

  By Carolyn VanEseltine • June 23, 2016 Blog, Reflections

This week is Emily Short’s Bring Out Your Dead semijam, described as “an event for sharing dead WIPs and experiments that you don’t expect to finish, but that you’d like to show to someone anyway”.

In that spirit, I present Five Gods Exiled, my successful procedural generation experiment that completely … Keep reading →

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Beet the Devil on Clash of the Type-Ins

  By Carolyn VanEseltine • June 21, 2016 Announcements, Blog

I spent a wonderful afternoon hanging out on Skype with Jenni Polodna and Ryan Veeder for their podcast Clash of the Type-Ins. It’s a rather unusual podcast in which IF authors read through their games out loud while the hosts play them.

In Episode 33, they played … Keep reading →

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Emily Short’s “Bring Out Your Dead” SemiJam

  By Carolyn VanEseltine • May 31, 2016 Announcements, Blog

Hi, everyone!

To quote Granny Weatherwax, I ATEN’T DED. (Just busy.)

Emily Short is organizing the online semijam “Bring Out Your Dead”, which runs from June 17 to June 24 this year. The details:

Bring Out Your Dead is an event for sharing dead WIPs and experiments … Keep reading →

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Choice of Games previews at Vericon!

  By Carolyn VanEseltine • March 9, 2016 Announcements, Blog
Vericon logo: a dragon wrapped around a shield reading "Vericon"

If you’re in the Boston/Cambridge area, come by Vericon on Saturday! From 10 AM to 12 PM, three Choice of Games authors will be doing live interactive readings of their unpublished, upcoming titles. (It’s just listed as “Interactive Fiction” on the schedule so far, but more details will be … Keep reading →

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Hero-U and more

  By Carolyn VanEseltine • February 24, 2016 Announcements, Blog

Big news! I’m the newest programmer on the Hero-U: Rogue to Redemption team.

Hero-U is an adventure roleplaying game by Lori and Corey Cole, who created Quest for Glory at Sierra in 1989. Hero-U is very much in that same spirit: a cheerful, narratively engaging adventure-RPG hybrid with … Keep reading →

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Breaking news: Fundbetter

  By Carolyn VanEseltine • February 22, 2016 Announcements, Blog

(I don’t usually post news links – but if you’re reading Sibyl Moon, you probably want to know this.)

Failbetter Games (Fallen London, Sunless Sea) just announced an indie funding initiative specifically for narrative games, preferably text-centric narrative games. It’s called Fundbetter, and the post says:

“We want to pay … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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