If you’re in the Boston/Cambridge area, come by Vericon on Saturday! From 10 AM to 12 PM, three Choice of Games authors will be doing live interactive readings of their unpublished, upcoming titles. (It’s just listed as “Interactive Fiction” on the schedule so far, but more details will be … Keep reading
Big news! I’m the newest programmer on the Hero-U: Rogue to Redemption team.
Hero-U is an adventure roleplaying game by Lori and Corey Cole, who created Quest for Glory at Sierra in 1989. Hero-U is very much in that same spirit: a cheerful, narratively engaging adventure-RPG hybrid with … Keep reading
(I don’t usually post news links – but if you’re reading Sibyl Moon, you probably want to know this.)
Failbetter Games (Fallen London, Sunless Sea) just announced an indie funding initiative specifically for narrative games, preferably text-centric narrative games. It’s called Fundbetter, and the post says:
“We want to pay … Keep reading
In January 2015, I knew exactly how the year would go. I was going to spend a month on a learning project to improve my C#, and then I was going to build and release a small commercial game in Unity (aka Project Sunflower).
Instead, I swapped my Unity project … Keep reading
Before anything else, a little housekeeping:
I’m back from the Hawaii honeymoon! Here’s a picture of far too many rainbows. We also have a picture of far too many … Keep reading
Two weeks back, I spoke at Google about the increasing availability of game engines that are friendly to non-programmers, such as Inform 7, Construct 2, Twine, ChoiceScript, and Unity (with Playmaker). I discussed the technologies involved, the people using them, and how this change is nothing short of an … Keep reading
Despite my very best efforts, I can’t juggle everything in my life right now simultaneously. I’m getting married in November, and I have to set a few balls down until the wedding is past.
This means I’m shifting from a regular posting schedule to an irregular posting schedule. … Keep reading