I’m running a long-form text adventure game jam called ParserComp, and I’ve been writing an accompanying series of articles about how to write parser games in Inform 7.
Perhaps because I’ve been steeped in mechanics, this article is a particularly mechanical look at game design – what … Keep reading
I’m working on a commercial game in Unity 4. But before I write the first line of C# or import my first sprites, I’m building prototypes in Twine.
Twine, for the uninitiated, is a tool for making hypertext games in the form of webpages. This has been done before, … Keep reading
The first time I participated in a game jam was the 2012 Global Game Jam, and I impressed Courtney Stanton. She asked me afterward:
“How were you planning to finish that in a weekend? If you had a month, maybe… but 48 hours?”
Once I got over being … Keep reading