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Category Archives: Blog

2 Comments

IFTF blog post: There is a large sparkling nugget of gold here!

  By Carolyn VanEseltine • January 4, 2017 Announcements, Blog

Over at the IFTF blog, I wrote about my initial (highly skeptical) reaction to the idea that a nonprofit supporting interactive fiction technology could ever succeed.

Sometimes, it’s great to be wrong.

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Make Something 2017

  By Carolyn VanEseltine • January 2, 2017 Announcements, Blog

Looking for a casual-but-worthwhile New Year’s challenge? Try this one on for size.

  • Make something cool.

There’s a built-in subchallenge:

  • Learn something new along the way.

Your cool thing doesn’t have to be big, or standalone, or polished, or shippable. It just has to be something … Keep reading →

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Quest and textadventures.co.uk searching for new owner

  By Carolyn VanEseltine • December 7, 2016 Announcements, Blog

Alex Warren, the creator of the Quest parser game engine, is looking for a new owner for his IF projects. The long list includes not just Quest and Squiffy (a choice-based game engine) but also textadventures.co.uk, which archives games and reviews along with an active forum … Keep reading →

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Why Yayfrens?

  By Carolyn VanEseltine • November 15, 2016 Blog, Reflections

Take care of yourself. We need you.

— Yayfrens Bot (@yayfrens) November 15, 2016

In February 2015, Caelyn Sandel and I created the Twitter bot Yayfrens as a “loving friend bot”. She posts encouraging and cheerful comments throughout the day, and she sends nice … Keep reading →

9 Comments

Today, 11/10/2016 – a letter to Donald Trump’s supporters

  By Carolyn VanEseltine • November 10, 2016 Blog

I am a game developer. I am an interactive fiction author. The games I create do not spring from the empty air, but from my experiences as a human being surrounded by human beings. For that reason, I need to write about being a human today, rather than game development.

… Keep reading →

3 Comments

Adventure rediscovered!

  By Carolyn VanEseltine • November 5, 2016 Announcements, Blog

Two years ago, I sourced my examples for my quick-start Inform 7 guide from Colossal Cave Adventure. Most people who want to write parser games are familiar with Adventure, and it’s a source of serious nostalgia for me, since I played through it with my dad when I was … Keep reading →

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Notes from GX4: Fans Vs Creators: Is There A Better Way?

  By Carolyn VanEseltine • November 1, 2016 Blog, GX4 Notes

GaymerX is a gaming convention designed by and for LGBTQ gamers, with the tagline “Everyone games!” It’s officially a fan-facing event, but many of the panels and talks were geared for game devs just as much as gamers. I took notes, and you can click here for my … Keep reading →

1 Comment

Notes from GX4: Please Stop Making Me Kill Myself – Arab representation in games post 9/11

  By Carolyn VanEseltine • November 1, 2016 Blog, GX4 Notes

GaymerX is a gaming convention designed by and for LGBTQ gamers, with the tagline “Everyone games!” It’s officially a fan-facing event, but many of the panels and talks were geared for game devs just as much as gamers. I took notes, and you can click here for my … Keep reading →

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Notes from GX4: How to Twitch Safely as a POC/LGBTQIA/Female Streamer

  By Carolyn VanEseltine • November 1, 2016 Blog, GX4 Notes

GaymerX is a gaming convention designed by and for LGBTQ gamers, with the tagline “Everyone games!” It’s officially a fan-facing event, but many of the panels and talks were geared for game devs just as much as gamers. I took notes, and you can click here for my … Keep reading →

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Notes from GX4: Gatekeeping and Geek Policing

  By Carolyn VanEseltine • October 24, 2016 Blog, GX4 Notes

GaymerX is a gaming convention designed by and for LGBTQ gamers, with the tagline “Everyone games!” It’s officially a fan-facing event, but many of the panels and talks were geared for game devs just as much as gamers. I took notes, and you can click here for my … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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