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Category Archives: Reflections

Reflections on game design, game development, being a game developer, and other pertinent topics.

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Get Up And Dance

  By Carolyn VanEseltine • April 13, 2015 Blog, Reflections

If you’re not a developer, how do you convince game devs to make the kinds of games you want?

  • Praise games that are the kind of games you want.
  • Show other people the value of those kinds of games.
  • Tell game devs how much you want to play those … Keep reading →
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Why Mr. Ginsberg?

  By Carolyn VanEseltine • March 12, 2015 Blog, Reflections

Ollie Ollie Oxen Free is the story of a hero. The protagonist, Mark Ginsberg, is an elementary school teacher faced with a crisis: the military base where he works has just been bombed, and he needs to locate his scattered students and get them to safety as fast as … Keep reading →

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Where IF Met LARP: Remembering Versu

  By Carolyn VanEseltine • February 26, 2015 Blog, Reflections

versu_logo4

In February of 2013, the interactive fiction community was buzzing over a new project called Versu. Narrative innovator Emily Short and AI researcher Richard Evans … Keep reading →

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@Yayfrens!

  By Carolyn VanEseltine • February 2, 2015 Blog, Reflections

yayfrensTwo teams at Global Game Jam 2015 created Twitterbot entries (#Dramarama and Project 46). Inspired by their efforts, I asked Caelyn Sandel:

“Hey, do you want to make a Twitterbot?”

Yayfrens

@yayfrens is a brand new Twitterbot … Keep reading →

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Global Game Jam ’15: Two-Headed Dinosaur

  By Carolyn VanEseltine • January 27, 2015 Blog, Reflections

global-game-jamThis weekend, I participated in Global Game Jam ’15, an international event where participants create games in 48 hours based on a theme. It’s a good break from … Keep reading →

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Early Reflections on Pseudocode

  By Carolyn VanEseltine • January 16, 2015 Blog, Reflections

I mentioned back on January 1 that I’m using the Pseudocode Programming Process for Greetings, Survivors, my current learning project. I’m about two weeks into this project now, which seems like a good time to do some assessment.

So, how’s it going?

It feels weird.

I began this … Keep reading →

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Reviewing My 2014

  By Carolyn VanEseltine • January 5, 2015 Blog, Reflections

I know, I know, all the cool kids were writing these last week. But I had other stuff to catch up on! And it’s the first Monday in 2015, so that doesn’t seem too far behind.

How much can I accomplish in a year? There … Keep reading →

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Greetings, Survivors: An unfinishable project in the works

  By Carolyn VanEseltine • January 1, 2015 Blog, Reflections

While visiting my family on holiday vacation, I planned out an unfinishable project called “Greetings, Survivors”. (Unhampered by illness, I’m not very good at this whole “vacation” concept.)

The purpose of this project is to improve my C# skills in a low-pressure environment where I can afford to make … Keep reading →

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Scoping to Learn: Why I Start Things I Can’t Finish

  By Carolyn VanEseltine • December 30, 2014 Blog, Reflections

A hard look at reality

When I was working on “Does Canned Rice Dream of a Napkin Heap?”, I wanted (besides making a really cool game) to gain enough skill with Unity and C# that I could move forward on my commercial game project (aka Sunflower, because code names … Keep reading →

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Canned Rice Retrospective: Who’s Gonna Have Your Back?

  By Carolyn VanEseltine • December 24, 2014 Blog, Reflections

I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:

  • Caelyn Sandel – Art, writing, and design
  • Carolyn VanEseltine – Programming, design, and additional writing
  • … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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