If you’re not a developer, how do you convince game devs to make the kinds of games you want?
- Praise games that are the kind of games you want.
- Show other people the value of those kinds of games.
- Tell game devs how much you want to play those … Keep reading
Ollie Ollie Oxen Free is the story of a hero. The protagonist, Mark Ginsberg, is an elementary school teacher faced with a crisis: the military base where he works has just been bombed, and he needs to locate his scattered students and get them to safety as fast as … Keep reading
In February of 2013, the interactive fiction community was buzzing over a new project called Versu. Narrative innovator Emily Short and AI researcher Richard Evans … Keep reading
Two teams at Global Game Jam 2015 created Twitterbot entries (#Dramarama and Project 46). Inspired by their efforts, I asked Caelyn Sandel:
“Hey, do you want to make a Twitterbot?”
@yayfrens is a brand new Twitterbot … Keep reading
This weekend, I participated in Global Game Jam ’15, an international event where participants create games in 48 hours based on a theme. It’s a good break from … Keep reading
I mentioned back on January 1 that I’m using the Pseudocode Programming Process for Greetings, Survivors, my current learning project. I’m about two weeks into this project now, which seems like a good time to do some assessment.
So, how’s it going?
It feels weird.
I began this … Keep reading
I know, I know, all the cool kids were writing these last week. But I had other stuff to catch up on! And it’s the first Monday in 2015, so that doesn’t seem too far behind.
How much can I accomplish in a year? There … Keep reading
While visiting my family on holiday vacation, I planned out an unfinishable project called “Greetings, Survivors”. (Unhampered by illness, I’m not very good at this whole “vacation” concept.)
The purpose of this project is to improve my C# skills in a low-pressure environment where I can afford to make … Keep reading
A hard look at reality
When I was working on “Does Canned Rice Dream of a Napkin Heap?”, I wanted (besides making a really cool game) to gain enough skill with Unity and C# that I could move forward on my commercial game project (aka Sunflower, because code names … Keep reading
I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:
- Caelyn Sandel – Art, writing, and design
- Carolyn VanEseltine – Programming, design, and additional writing
… Keep reading