Always Dog and Not-Your-Person — 71 of 81

Currently Anonymous

Release 1

Part 4 - Living Room

Living Room is south of Dining Room. "This is a good place to play, because it has lots of room for romping around if you take care not to whack your rear on the low table corners. It is also a good place to nap, because you can jump up on the couch or curl up in the armchair, but only when Person is not around. The big rectangle on the wall can make light and sounds, [if the big rectangle is switched on]as it is doing right now[else]but it is quiet and dark now[end if]."

The printed name of Living Room is "Inside, Where You Play And Nap".

The shortdesc of Living Room is "play and nap". Understand "play" and "nap" as Living Room.

The couch is an enterable immobile supporter in Living Room. The odor of the couch is "dry beer, stale popcorn, and Person".

The armchair is an enterable immobile supporter in Living Room. The odor of the armchair is "book dust, old tomato sauce, and Person".

The low table is an enterable immobile supporter in Living Room. The odor of the low table is "old varnish, spilled coffee, and pencil shavings".

The big rectangle is a scenery immobile prop in Living Room. The big rectangle can be switched on. The big rectangle is not switched on. The odor of the big rectangle is "glass, electronics, and metal".

The walk door is a door. The walk door is west of Living Room and east of Front Yard. The odor of the walk door is "wood, mud, and dry leaves".