Part 2 - Remembering By Hand
Remembering is an action applying to nothing. Understand "remember" as remembering.
Carry out remembering:
if debug state is false:
say "Sorry - this verb is shut down when debug is turned off. If you try it again with debug on, it will scroll the heck out of you.";
else:
say "This is a debug verb that will scroll the heck out of you. Continue?";
if the player consents:
repeat with target memory running through memories:
now the current memory is the target memory;
remember the current memory;
else:
say "Probably a good idea."