Five Gods Exiled — 146 of 191

Carolyn VanEseltine

Release 1

Part 3 - Generating Mementos

To generate a memento:

now the current danger level is the number of activated Unperceived shrine rooms;

say "(Memento generation started. Danger level is [current danger level]. ";

if a random chance of 1 in 6 succeeds:

now the current imemento is a random intrinsic memento in Z1;

if a random chance of 1 in 3 succeeds and an untriggered alibi memory is in Z1:

now the associated memory of the current imemento is a random untriggered alibi memory in Z1;

otherwise:

now the associated memory of the current imemento is a random untriggered contextual memory in Z1;

now the associated memory of the current imemento is triggered;

generate an intrinsic memento;

now the current memento is the current imemento;

otherwise:

now the current memento is a random memento in Z1;

if a random chance of 1 in 3 succeeds and an untriggered alibi memory is in Z1:

now the associated memory of the current memento is a random untriggered alibi memory in Z1;

otherwise:

now the associated memory of the current memento is a random untriggered contextual memory in Z1;

now the associated memory of the current memento is triggered;

generate an enhancive memento.

Table of Available Memento Types

memento-typewear_atis_weaponis_shieldis_glovesis_cloakis_bootsis_specs
pair of boots0falsefalsefalsetruefalsefalse
with 50 blank rows

Table_target is a number that varies.

Table_origin is a number that varies.