Five Gods Exiled — 157 of 191

Carolyn VanEseltine

Release 1

Chapter 1 - Building Templates

To build monster templates:

choose row 1 in the Table of Monster Templates;

blank out the whole row;

repeat with temporary statue running through Unperceived shrine statues:

now the current statue is the temporary statue;

DM "The current statue is [current statue]. ";

let DL be 1;

now the current deity is the shrine deity of the current statue;

DM "The current deity is [current deity].";

initialize the monster name list;

carry out deity monster name additions;

initialize the monster adjective list;

carry out deity monster adjective additions;

describe the shrine statue; [As long as I'm here....]

while DL is less than 6:

now the current danger level is DL;

carry out danger level monster name adjustments;

now the current shape is a random monster shape;

let potential danger level be (the min danger corresponding to a monster shape of the current shape in the Table of Potential Monster Shapes);

DM "The current shape is [current shape]. The current DL is [DL]. The potential danger level of this shape is [potential danger level].";

while potential danger level > DL:

now the current shape is a random monster shape;

DM "Picking a new shape.... ";

let potential danger level be (the min danger corresponding to a monster shape of the current shape in the Table of Potential Monster Shapes);

DM "The current shape is [current shape]. The current DL is [DL]. The potential danger level of this shape is [potential danger level].";

now the temporary physical attack is 1 + the PA mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

now the temporary mental attack is 1 + the MA mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

now the temporary hit point is 4 + the HP mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

now the temporary awareness is 1 + the awareness mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

now the temporary stealth is 0 + the stealth mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

now the temporary speed is a random number between (the fastest speed corresponding to a monster shape of the current shape in the Table of Potential Monster Shapes) and (the slowest speed corresponding to a monster shape of the current shape in the Table of Potential Monster Shapes);

now the temporary speed is the temporary speed + the speed mod corresponding to a deity of the current deity in the Table of Deity Stat Adjustments;

let the temporary stat counter be 5 + (5 * DL);

while the temporary stat counter > 0:

let K be a random number between 1 and 5;

if K is 1:

now the temporary physical attack is 1 + the temporary physical attack;

otherwise if K is 2:

now the temporary mental attack is 1 + the temporary mental attack;

otherwise if K is 3:

now the temporary hit point is 1 + the temporary hit point;

otherwise if K is 4:

now the temporary awareness is 1 + the temporary awareness;

otherwise if K is 5:

now the temporary stealth is 1 + the temporary stealth;

now the temporary stat counter is the temporary stat counter - 1;

choose a blank row in the Table of Monster Templates;

now associated deity entry is the current deity;

now danger level entry is DL;

now the monster shape entry is the current shape;

sort the appropriate monster name list of the current shape in random order;

now the monster name entry is entry 1 of the appropriate monster name list of the current shape;

now the current monster name is the monster name entry;

now the physical attack entry is the temporary physical attack;

now the mental attack entry is the temporary mental attack;

now the hit point entry is the temporary hit point;

now the awareness entry is the temporary awareness;

now the stealth entry is the temporary stealth;

now the the speed entry is the temporary speed;

carry out stat-based monster adjective adjustments;

sort the appropriate monster adjective list of the monster name entry in random order;

now the monster adjective entry is entry 1 of the appropriate monster adjective list of the monster name entry;

DM "[line break]I built a monster for [current deity]. It's a [current shape] ([monster adjective entry] [monster name entry]) corresponding with danger level [DL]: PA [physical attack entry], MA [mental attack entry], HP [hit point entry], Awareness [awareness entry], Stealth [stealth entry], Speed [speed entry].";

let DL be DL + 1;

repeat with temporary statue running through Perceived shrine statues: [Perceived statues need love too.]

now the current statue is the temporary statue;

describe the shrine statue.