Five Gods Exiled — 18 of 191

Carolyn VanEseltine

Release 1

Book 5 - Significant Landmarks

[For starters, let's have 10 pieces of significant scenery, and then pick 8 of them.]

Z3 is a room.

A significant prop is a kind of thing. A significant prop is usually fixed in place.

A significant prop has some text called the eventual title.

The barren field is a significant prop in Z3. The eventual title of the barren field is "Market".

The broken pillar is a significant prop in Z3. The eventual title of the broken pillar is "Hospital".

The empty stream bed is a significant prop in Z3. The eventual title of the empty stream bed is "Bridge".

The fallen stone bench is a significant prop in Z3. The eventual title of the fallen stone bench is "Hall".

The headless statue is a significant prop in Z3. The eventual title of the headless statue is "Church". The description of the headless statue is "The statue is masterfully crafted up to the neck, which ends in a ragged stump."

The patch of dead weeds is a significant prop in Z3. The eventual title of the patch of dead weeds is "Greenhouse".

The ring of boulders is a significant prop in Z3. The eventual title of the ring of boulders is "Stadium". Understand "boulder" as the ring of boulders.

The rune-carved boulder is a significant prop in Z3. The eventual title of the rune-carved boulder is "Arcanum". Understand "rune", "runes", "carving", and "carvings" as the rune-carved boulder.

The stairway to nowhere is a significant prop in Z3. The eventual title of the stairway to nowhere is "Tower". Understand "stair", "step", "steps", and "stairs" as the stairway to nowhere.

The vacant grave is a significant prop in Z3. The eventual title of the vacant grave is "Cemetary".

Definition: A Blight room is insignificant if (it does not enclose a significant prop and it does not enclose a shrine entrance).

The current scenery is a thing that varies.

To place significant scenery:

let M be 0;

while M is less than 8:

let the temporary scenery be a random significant prop in Z3;

let the temporary locale be a random insignificant Blight room;

move the temporary scenery to the temporary locale;

DM "Moved [the temporary scenery] to [the temporary locale].";

now M is M plus 1.