Five Gods Exiled — 163 of 191

Carolyn VanEseltine

Release 1

Book 5 - Gawking At Monsters

Player delay is a number that varies. Player delay is 0.

The delaying monster is a monster that varies.

Instead of examining a monster (called the temporary monster):

now the current monster is the temporary monster;

calculate the current monster's enhanced stats;

say "Looking at the [monster name]";

if the rmattack of the temporary monster is less than 2:

say " produces an odd twinge somewhere in the back of your mind. ";

otherwise if the rmattack of the temporary monster is 2:

say " makes your eyes hurt. ";

otherwise if the rmattack of the temporary monster is 3:

say " makes your head ache and your senses swim. ";

otherwise if the rmattack of the temporary monster is 4:

say ", you feel distinctly nauseous as its edges blend in and out of the scenery. You hear voices whispering all around you, though you can make out nothing of what they say. ";

otherwise if the rmattack of the temporary monster is 5:

say " sends strange auras through your vision, and you hear discordant voices wailing all around you. The ground shakes slightly. ";

otherwise:

say ", you feel something twist out of kilter deep inside your mind. Your universe reels in nausated, dazed misery, and it is all you can do to recover without collapsing. ";

now player delay is 1;

now the delaying monster is the temporary monster;

say " The [monster name] is a projection of [associated deity]'s power into the blighted world, and its very presence damages your reality";

say ".[paragraph break]The [monster name] seems to be ";

if the chealth of the temporary monster >= the rhealth of the temporary monster:

if the chealth of the temporary monster < 5:

say "frail, but uninjured, ";

otherwise if the chealth of the temporary monster > 9:

say "robust and flourishing, ";

otherwise:

say "in good health, ";

otherwise if (the chealth of the temporary monster * 2) >= the rhealth of the temporary monster:

if the chealth of the temporary monster < 5:

say "infirm, suffering both from a general weakness of constitution and from current injury, ";

otherwise if the chealth of the temporary monster > 9:

say "hale and strong despite current injury, ";

otherwise:

say "suffering somewhat from an injury, ";

otherwise:

if the chealth of the temporary monster < 5:

say "sick and mortally wounded ";

otherwise if the chealth of the temporary monster > 9:

say "grievously wounded";

otherwise:

say "seriously wounded";

say "though it's hard to be sure. It appears ";

if the eattack of the temporary monster is less than 2:

say "virtually incapable of harming you, ";

otherwise if the eattack of the temporary monster is 2:

say "physically manageable enough, ";

otherwise if the eattack of the temporary monster is 3:

say "threatening, ";

otherwise if the eattack of the temporary monster is 4:

say "very dangerous, ";

otherwise if the eattack of the temporary monster is 5:

say "downright deadly, ";

otherwise:

say "capable of incredible savagery, ";

if the espeed of the temporary monster is less than 1:

say "virtually incapable of movement,";

otherwise if the espeed of the temporary monster is 1:

say "sluggish, ";

otherwise if the espeed of the temporary monster is 2:

say "a touch slow, ";

otherwise if the espeed of the temporary monster is 3:

say "nimble enough, ";

otherwise if the espeed of the temporary monster is 4:

say "lithe and agile, ";

otherwise if the espeed of the temporary monster is 5:

say "dizzyingly fast, ";

otherwise:

say "capable of lightning-fast motion, ";

say "and ";

if the eawareness of the temporary monster is less than 1:

say "downright oblivious to its surroundings";

otherwise if the eawareness of the temporary monster is 1:

say "rather inattentive to its surroundings";

otherwise if the eawareness of the temporary monster is 2:

say "reasonably alert";

otherwise if the eawareness of the temporary monster is 3:

say "fairly perceptive";

otherwise if the eawareness of the temporary monster is 4:

say "watchful and wary";

otherwise if the eawareness of the temporary monster is 5:

say "extraordinarily alert";

otherwise:

say "dangerously observant";

now the current monster is the temporary monster;

if the current monster is aware of the player:

say ". You're pretty sure it is aware of your presence";

otherwise:

say ". You don't think the [monster name] has noticed you yet";

say "."

Before doing something when player delay is greater than 0:

now player delay is player delay - 1;

say "Your intention forms in your mind, but the world swims and you stagger.[paragraph break]The aftereffects of gazing at [the delaying monster] fade, and you start to feel normal again."