Five Gods Exiled — 171 of 191

Carolyn VanEseltine

Release 1

Book 2 - Player Memory About Shrines

First shrine glance is a truth state that varies. First shrine glance is true.

Rule for writing a paragraph about a shrine entrance (called the target entrance):

if the target entrance is unattempted:

if no shrine entrance is attempted:

say "The entrance to the [target entrance] catches your attention";

if first shrine glance is true:

say ". There's something very important about shrines - you must... something. But you can't be sure what it is. The only thing you're sure of, in the ";

if the rationale of the player is personal desire:

say "hungry ";

otherwise if the rationale of the player is intelligence:

say "smoking ";

otherwise if the rationale of the player is dexterity:

say "unraveling ";

otherwise if the rationale of the player is endurance:

say "stubborn ";

otherwise if the rationale of the player is scientific skill:

say "crippled ";

otherwise if the rationale of the player is blessing of the gods:

say "luminous ";

otherwise if the rationale of the player is conviction of ideals:

say "lonely ";

otherwise:

say "bewildered ";

if the motivation of the player is familial love:

say "embers ";

otherwise if the motivation of the player is romantic love:

say "ashes ";

otherwise if the motivation of the player is duty:

say "rhythms ";

otherwise if the motivation of the player is idealism:

say "patterns ";

otherwise if the motivation of the player is revenge:

say "shards ";

otherwise if the motivation of the player is fear:

say "ruins ";

otherwise if the motivation of the player is ambition:

say "fluttering ";

otherwise if the motivation of the player is curiosity:

say "labyrinth ";

otherwise:

say "web ";

say "of your remaining consciousness, that it is important.";

now first shrine glance is false;

otherwise:

say ".";

otherwise:

say "You haven't entered the [target entrance] here.";

otherwise:

if the target entrance admits to a room (called the temporary room):

if the temporary room is not visited:

say "You attempted to visit this [target entrance] earlier, but a strange force from the orb you were carrying drove you back.";

otherwise:

let the temporary statue be a random shrine statue in the temporary room;

if the temporary statue is known:

say "You remember that the [target entrance] is a shrine to [shrine deity of the temporary statue]. The statue";

otherwise:

say "You remember that there is [a temporary statue] in the [target entrance]. The statue";

if the temporary statue is activated:

say " contained an orb ";

otherwise:

say "[apostrophe]s hand was empty ";

say "when you left";

if the temporary statue is previously invoked:

if the shrine deity of the temporary statue is the health restorer:

say ". This shrine has the power to rejuvenate and heal.";

otherwise if the shrine deity of the temporary statue is the attunement restorer:

say ". This shrine has the power to cleanse your mind.";

otherwise if the shrine deity of the temporary statue is the debuff remover:

say ". This shrine has the power to remove foul influences.";

otherwise if the shrine deity of the temporary statue is the IDer:

say ". This shrine has the power to perceive your strengths and weaknesses.";

otherwise if the shrine deity of the temporary statue is the monster locator:

say ". This shrine has the power to locate intrusions of the exiled world upon the blighted world.";

otherwise:

say ". The deity of this shrine was exiled, and invoking the shrine's power will transport you into the exiled world.";

otherwise:

say "."