Book 2 - Player Memory About Shrines
First shrine glance is a truth state that varies. First shrine glance is true.
Rule for writing a paragraph about a shrine entrance (called the target entrance):
if the target entrance is unattempted:
if no shrine entrance is attempted:
say "The entrance to the [target entrance] catches your attention";
if first shrine glance is true:
say ". There's something very important about shrines - you must... something. But you can't be sure what it is. The only thing you're sure of, in the ";
if the rationale of the player is personal desire:
say "hungry ";
otherwise if the rationale of the player is intelligence:
say "smoking ";
otherwise if the rationale of the player is dexterity:
say "unraveling ";
otherwise if the rationale of the player is endurance:
say "stubborn ";
otherwise if the rationale of the player is scientific skill:
say "crippled ";
otherwise if the rationale of the player is blessing of the gods:
say "luminous ";
otherwise if the rationale of the player is conviction of ideals:
say "lonely ";
otherwise:
say "bewildered ";
if the motivation of the player is familial love:
say "embers ";
otherwise if the motivation of the player is romantic love:
say "ashes ";
otherwise if the motivation of the player is duty:
say "rhythms ";
otherwise if the motivation of the player is idealism:
say "patterns ";
otherwise if the motivation of the player is revenge:
say "shards ";
otherwise if the motivation of the player is fear:
say "ruins ";
otherwise if the motivation of the player is ambition:
say "fluttering ";
otherwise if the motivation of the player is curiosity:
say "labyrinth ";
otherwise:
say "web ";
say "of your remaining consciousness, that it is important.";
now first shrine glance is false;
otherwise:
say ".";
otherwise:
say "You haven't entered the [target entrance] here.";
otherwise:
if the target entrance admits to a room (called the temporary room):
if the temporary room is not visited:
say "You attempted to visit this [target entrance] earlier, but a strange force from the orb you were carrying drove you back.";
otherwise:
let the temporary statue be a random shrine statue in the temporary room;
if the temporary statue is known:
say "You remember that the [target entrance] is a shrine to [shrine deity of the temporary statue]. The statue";
otherwise:
say "You remember that there is [a temporary statue] in the [target entrance]. The statue";
if the temporary statue is activated:
say " contained an orb ";
otherwise:
say "[apostrophe]s hand was empty ";
say "when you left";
if the temporary statue is previously invoked:
if the shrine deity of the temporary statue is the health restorer:
say ". This shrine has the power to rejuvenate and heal.";
otherwise if the shrine deity of the temporary statue is the attunement restorer:
say ". This shrine has the power to cleanse your mind.";
otherwise if the shrine deity of the temporary statue is the debuff remover:
say ". This shrine has the power to remove foul influences.";
otherwise if the shrine deity of the temporary statue is the IDer:
say ". This shrine has the power to perceive your strengths and weaknesses.";
otherwise if the shrine deity of the temporary statue is the monster locator:
say ". This shrine has the power to locate intrusions of the exiled world upon the blighted world.";
otherwise:
say ". The deity of this shrine was exiled, and invoking the shrine's power will transport you into the exiled world.";
otherwise:
say "."