Five Gods Exiled — 65 of 191

Carolyn VanEseltine

Release 1

Book 6 - PC Statistics

Part 1 - Building Statistics

Core strength is a number that varies. Core strength is 21. [This is just for triggering the 'hey, this adds up to too much' in the PC statistics assignment loop.]

The player has a number called strength.

A person has a number called rattack.

A person has a number called eattack.

A person has a number called rspeed.

A person has a number called espeed.

Core stamina is a number that varies.

The player has a number called stamina.

A person has a number called rdefense.

A person has a number called edefense.

A person has a number called rhealth.

A person has a number called chealth.

Core will is a number that varies.

The player has a number called will.

The player has a number called rmovement.

The player has a number called emovement.

The player has a number called rattunement.

The player has a number called cattunement.

Core knowledge is a number that varies.

The player has a number called knowledge.

A person has a number called rawareness.

A person has a number called eawareness.

A person has a number called rstealth.

A person has a number called estealth.

To assign PC statistics:

now core strength is 2;

now core stamina is 2;

now core will is 2;

now core knowledge is 2;

let the temporary count be 0;

while the temporary count is less than 15:

let K be a random number between 1 and 4;

if K is 1 and core strength < 9:

now the core strength is core strength + 1;

otherwise if K is 2 and core stamina < 9:

now the core stamina is core stamina + 1;

otherwise if K is 3 and core will < 9:

now the core will is core will + 1;

otherwise if K is 4 and core knowledge < 9:

now the core knowledge is core knowledge + 1;

now the temporary count is the temporary count + 1;

DM "PC core stats: Strength [core strength], Stamina [core stamina], Will [core will], Knowledge [core knowledge]. ";

now the strength of the player is the core strength;

now the rattack of the player is the core strength;

now the rspeed of the player is (the core strength / 3);

now the stamina of the player is the core stamina;

now the rdefense of the player is (the core stamina / 2);

now the rhealth of the player is (the core stamina * 2);

now the chealth of the player is rhealth of the player;

now the will of the player is the core will;

now the rmovement of the player is the core will;

now the rattunement of the player is (the core will * 2);

now the cattunement of the player is the rattunement of the player;

now the knowledge of the player is the core knowledge;

now the rawareness of the player is the core knowledge;

now the rstealth of the player is (the core knowledge / 3);

calculate the player's enhanced stats.