Five Gods Exiled — 73 of 191

Carolyn VanEseltine

Release 1

Chapter 3 - Meditation Memories

To remember a meditation memory:

now the current person is the associated NPC of the current memory;

if the relationship of the associated NPC of the current memory is instructor:

say "'Breathe,' [given name of the current person] instructed, and you inhaled; exhaled slowly.[paragraph break]'Breathe,' [zhe] said again, and you drew breath a second time and let it out more slowly.[paragraph break]'Now sleep, [reverse nickname of the current person],' [zhe] whispered, and you pictured the blackness, a blackness devoid of stars and gods and dreams, just as you had been trained, and you let yourself fall.[paragraph break]And in the darkness, [zhe] spoke to you of a world seen only in visions, a world of ";

let the temporary room be a random Blight room;

let the temporary terrain be a random terrain in the temporary room;

say "[temporary terrain] and [current weather] skies and shrines built by the memories of the gods instead of human hands. And [zhe] spoke to you of the orbs, human-crafted but present in that dead world, and how you could focus a god's power through an orb like focusing light through a magnifying glass, if you found yourself in the right place, if you cleared your mind in the right way. And in the blackness, [zhe] built a shrine for you, and you practiced the process of ";

if the rationale of the player is personal desire:

say "reaching into the shrine's power";

otherwise if the rationale of the player is intelligence:

say "drawing shapes in your head to unlock the shrine";

otherwise if the rationale of the player is dexterity:

say "drawing shapes in the air and shapes in your head";

otherwise if the rationale of the player is endurance:

say "triggering and enduring the agony of the shrine";

otherwise if the rationale of the player is scientific skill:

say "calculating your way to the essence of the shrine";

otherwise if the rationale of the player is blessing of the gods:

say "opening your soul to the shrine";

otherwise if the rationale of the player is conviction of ideals:

say "grasping the shrine's power with your mind";

otherwise:

say "connecting with the power of the shrine";

say ", again and again until it was ";

if the motivation of the player is familial love:

say "wrought into the flames";

otherwise if the motivation of the player is romantic love:

say "burned upon the living tree";

otherwise if the motivation of the player is duty:

say "measured into the music";

otherwise if the motivation of the player is idealism:

say "written into the patterns";

otherwise if the motivation of the player is revenge:

say "etched upon the crystal";

otherwise if the motivation of the player is fear:

say "written in the streets";

otherwise if the motivation of the player is ambition:

say "painted on the sky";

otherwise if the motivation of the player is curiosity:

say "mapped into the labyrinth";

otherwise:

say "web ";

say " of your subconscious. Until the habit would stay after even your mind was gone.[paragraph break]With low rhythms and soft words, [zhe] taught you to find the tools you would need to burn a hole between dimensions and bring back the world.";

otherwise if the affection strength of the associated NPC of the current memory > 3:

say "Remembering an affection-based meditation memory associated with [given name of the associated NPC of the current memory] [surname of the associated NPC of the current memory] ([relationship of the associated NPC of the current memory]).";

otherwise if the affection strength of the associated NPC of the current memory < 3:

say "Remembering a dislike-based meditation memory associated with [given name of the associated NPC of the current memory] [surname of the associated NPC of the current memory] ([relationship of the associated NPC of the current memory]).";

otherwise:

say "Remembering a neutral meditation memory associated with [given name of the associated NPC of the current memory] [surname of the associated NPC of the current memory] ([relationship of the associated NPC of the current memory]).".