Five Gods Exiled — 101 of 191

Carolyn VanEseltine

Release 1

Part 3 - Room Descriptions

Section 1 - Writing Room Descriptions

To write focal room descriptions:

DM "Writing focal room descriptions. ";

repeat with temporary room running through focal rooms:

now the current room is the temporary room;

if a shopkeeper is not in the current room:

furnish focal rooms;

place a shopkeeper;

DM "Placing a shopkeeper in the [locale type of the current room]. This probably means this room needs all the other random stuff that normally comes with it, so I'm going to place that too. ";

otherwise:

DM "Shopkeeper present in the [locale type of the current room]. ";

now the current person is a random shopkeeper in the current room;

if the locale type of the current room is "Market":

now the desc of the current room is "This room needs a proper description.";

if the locale type of the current room is "Hospital":

now the desc of the current room is "This large, open building, originally a warehouse, has been converted into a makeshift hospital. The sounds of low talking, electronic beeping, and muffled weeping wind through the labyrinthine corridors. Above, [hospital sentinel]s patrol a steady beat along [hospital catwalk]s.";

if the locale type of the current room is "Bridge":

now the desc of the current room is "This room needs a proper description.";

if the locale type of the current room is "Hall":

now the desc of the current room is "Dancers [one of]swirl across[or]spin across[or]step in measured lines across[or]whirl across[or]spiral over[or]circumnavigate[at random] the [hall flagstones] beneath the [focal adjective of the hall banner] banners that [one of]hang[or]float[or]depend[or]dangle[or]droop[at random] from the arched ceiling. The band has been arrayed across a dais to one side, and they play to the [one of]concise[or]lazy[or]precise[or]enthusiastic[or]practiced[or]dramatic[or]expressive[at random] cues of a [hall conductor].";

update the hall music;

now the sound of the current room is "The band is currently playing a [hall music].[line break]";

if the locale type of the current room is "Church":

now the desc of the current room is "The towering ceiling is almost lost in shadows, for neither electric lights nor candles are burning here, but there is enough light from the [church windows] to see that the church has been ravaged. [odor of the current room] Smashed furniture and [church glass] litter the [church floor].";

if the locale type of the current room is "Greenhouse":

now the desc of the current room is "[The greenhouse panels] overhead concentrate the sunlight across rows and rows of [greenhouse greenery]. [Greenhouse planters] [one of]spill forth[or]contain[or]nurture[at random] [one of]tall stalks of[or]sprays of[or]many shoots of[at random] [secondary adjective of the greenhouse flowers] [greenhouse flowers]. The occasional butterfly flits past, and birdsong filters from the trees at the edges. A few cabinets surround [a greenhouse counter] to one side." in sentence case;

if the locale type of the current room is "Stadium":

now the desc of the current room is "This room needs a proper description.";

if the locale type of the current room is "Arcanum":

now the desc of the current room is "This room needs a proper description.";

if the locale type of the current room is "Tower":

now the desc of the current room is "This room needs a proper description.";

if the locale type of the current room is "Cemetary":

now the desc of the current room is "Cold grey mist slithers between the trunks of the [one of]tall[or]slender[or]drooping[or]shadowy[or]thin[or]severe[at random] [one of]willow[or]pine[or]fir[or]cherry[or]laurel[or]poplar[at random] trees and around the low shapes of headstones. Gravel paths form a somber labyrinth as they wind about the graves. Carried by a slight wind, voices from neighboring streets float erratically past, raised in shouts of laughter or cries of misery." in sentence case;

set shopkeeper attitudes;

DM "Focal descriptions complete."