Today has been pretty busy here (eaten by wedding plans, etc), so I don’t have a new post for you. But I do have some great recommendations to check out in the meantime.
IntroComp is going on right now! This interactive fiction competition’s twist is that the entries are only the beginnings of games. People vote on which ones they’d most like to see finished. Jacqueline Ashwell runs this yearly competition, and in year thirteen, it’s still going strong. Many IF authors make their debut here, including (back in 2008) me. Needless to say, I have a soft spot for this event.
No girl wins: three ways women unlearn their love of video games – Juliet (@prynnette) interviewed her 17-year-old sister about how gaming culture looks from the outside and what makes her feel that video games are “for boys”. Clearly written, poignant, worth reading.
The Writer Will Do Something – A Twine game by Matthew S Burns about being the writer at a downward-spiraling AAA studio. I’d suggest playing this paired with Gamasutra’s Honest tales from the trenches of AAA game writing.
How to write a sexist character without being sexist – Exactly what it says on the tin, but the advice is good for writing characters with all kinds of horrible views in addition to sexists. By Nicolette Stewart.
Never Alone and the need for American Indian narrative in video games – Never Alone is the debut release from Upper One Games, a joint venture between E-Line and the Cook Inlet Tribal Council, which represents thousands of Alaska Natives. In this article, Daniel Starkey writes about his history as a Native and what this game means to him, both personally and in the greater context. It’s also worth looking at Polygon’s in-depth feature on Never Alone from 2013 that unpacks this game’s history and significance.