I thought I was done with annoying questions like “What is art?” after Arisia. But somehow, I’ve gone from “What is art?” to the even-more-obnoxious question, “But what does it all mean?”
(I swear we’ll get back to IF technique soon.)
Two poems I didn’t write
I found these … Keep reading
I want to show you a song. Three times over, actually. The song is “Hurt”, by Trent Reznor, off the album The Downward Spiral.
Here’s Reznor’s version, aka the Nine Inch Nails version (Trent Reznor being the only member of Nine Inch Nails). “Hurt” belongs to Reznor. He wrote … Keep reading
This was one of my least exciting Global Game Jams, probably because I talked it up at the top of the week and the RNG disapproves of this kind of behavior.
Cutting to the chase: I wasn’t part of a group this year, but I did make a small, … Keep reading
The theme of Global Game Jam 2016 was “ritual”. I wanted to create a game where playing the game had the feeling of ritual in and of itself – something beautiful for its own sake.
Mosaic is a small, meditative, text-free game created for the 2016 Global Game … Keep reading
I love game jams. I’ve attended at least twelve. I’ve written about them, I’ve spoken about them, and I even liveblogged my Ludum Dare run this past August.
What’s the draw? Why would I sink [one of]three[or]twenty-four[or]seventy-two[at random] hours into a tiny project divorced from everything else … Keep reading
In back-to-back days at Arisia, I confronted the questions “What is interactive fiction?” and “What is art?”
In both cases, I shared the panel with Caelyn Sandel. It’s an interesting experience: I react to this kind of question by resting my elbows on the table and saying, “Well, let’s talk about … Keep reading
I talked with Ken Gagne on the latest episode of Polygamer!
Our conversation ranged across Twine, Inform, and Choice of Games, how to develop games without knowing … Keep reading
Inspiration: the things we make (games, writing, music, digital art, or whatever your personal medium may be) are affected not only by our lives, but by other people.
Last year, I grieved the deaths of several people whose art and life inspired me, including (but not limited to) Leonard … Keep reading
In January 2015, I knew exactly how the year would go. I was going to spend a month on a learning project to improve my C#, and then I was going to build and release a small commercial game in Unity (aka Project Sunflower).
Instead, I swapped my Unity project … Keep reading
The holidays ran away with me, and I somehow forgot to put this up. Oops!
I had the pleasure of speaking with Tanya D (@cypheroftyr/@INeedDivGms) and David Reeves (@redconversation) on the December 16 episode of Fresh Out Of Tokens. If you haven’t heard this … Keep reading