No 18 Rooms release today – I’m still working on Room 16, which is complex enough that it needs more time for testing. Sorry!
I’ve learned that Emily Short wrote a fantastic tutorial extension for Inform 7, Tutorial Mode, which is practically plug-and-play for most I7 games. It teaches LOOK, EXAMINE, INVENTORY, TAKE, DROP, and compass directions, with documented options for adding or removing items from the teaching list.
(The extension above is located in the Public Library, so in the I7 IDE, go to the Extensions tab, then the Public Library tab, and then scroll down until you find it. It’s under section 11.2, Helping and Hinting.)
I am extremely surprised that I didn’t know about this extension until now. I’d really love to see it in wider use.
In the aforementioned thread, I’ve been floating the idea that the parser IF community (authors, players, judges, etc) should strongly encourage games to include some kind of tutorial. In the past, there was a strong and effective push for “beta test your game!”, and I think “include a tutorial!” would be similarly beneficial.
Right now, we’re discussing a) whether this is a reasonable ask, b) how to effectively encourage authors, c) what the definition of “tutorial” is, and d) whether other forms of new player help would be more effective (noun highlighting, valid command suggestions, etc).
If you have thoughts on this subject, come join the conversation, or leave a comment here!