Twitter RSS
 
Skip to content
  • Home
  • Blog
    • Announcements
    • Reflections
    • Craft & Technique
    • Recommendations
  • IF & Games
    • Graphical
    • Parser IF
    • Choice-Based
    • Game Jams & Speed IF
  • Game Dev & Competitions
    • Inform 7 Guide
    • Inform 7 Links
    • Art and Audio Assets
    • ParserComp 2015
  • About

Author Archives: Carolyn VanEseltine

2 Comments

Two short IF pieces released – “Homecoming” and “Wildflowers”

  By Carolyn VanEseltine • September 8, 2014 Announcements, Blog

Today is the preview launch of sibylmoon.com!

To celebrate, the site launch includes the release of two brand new IF pieces.

Homecoming cover“Homecoming”

You are the backup AI for the … Keep reading →

“Homecoming”

  By Carolyn VanEseltine • September 8, 2014 Interactive Fiction, Parser IF
A planet displays a cartoon yellow frowny-face at a blue fractal nebula.

You wake up and you exist. It’s a new experience for you – you’ve never been before, and now you are. Fascinating!

In Planetary Orbit
A pretty red star shines over the edge of the closest planet, painting all the clouds and land masses and things with a spectacular … Keep reading →

“Wildflowers”

  By Carolyn VanEseltine • September 8, 2014 Interactive Fiction, Parser IF

At the August meeting of Boston Women in Games, game developer Caelyn Sandel spoke about what she called “diary games” – games created for the author first and foremost, and then disseminated to a wider audience. (Her talk is available online here.)

Most of the games she … Keep reading →

Site still in progress

  By Carolyn VanEseltine • September 5, 2014 Announcements, Blog

logo tight cropWelcome to Sibyl Moon Games!

Over the next few months, all the empty links will disappear.  This site will come alive with award-winning text adventures, game development advice, and contemplative blog entries written by a professional game designer.

You … Keep reading →

“Monkey and Bear”

  By Carolyn VanEseltine • September 3, 2014 Interactive Fiction, Parser IF

Inspired by Joanna Newsom’s song ‘Monkey and Bear’, this interactive story focuses on boundaries – those of the heart, mind, and universe.

Originally written for Shufflecomp 2014 under the pseudonym ‘the opposite of sublimation’. No places were awarded in this competition, but this was one of 10 entries that … Keep reading →

No comments

Arkham Asylum and ASL

  By Carolyn VanEseltine • September 2, 2014 Blog, Reflections

The game was Arkham Asylum. The player was an experienced gamer who loved Mass Effect and Dwarf Fortress. She wasn’t much of a comic book fan, but she called Batman her favorite superhero.

After playing for two hours, the player tagged her best friend on IM. “Is this it?” she … Keep reading →

No comments

Game Development in a Hostile Environment

  By Carolyn VanEseltine • August 28, 2014 Blog, Reflections

“The truth about Zoe Quinn is that every woman in the industry is one unhinged ex-partner away from being Zoe Quinn, and if that doesn’t scare you, there’s no hope for us at all.” – http://elizabethsampat.com/the-truth-about-zoe-quinn/

I’m learning Unity today!

On the face of it, this may sound like … Keep reading →

“Beet the Devil”

  By Carolyn VanEseltine • August 28, 2014 Interactive Fiction, Parser IF

Back in 2005, while skimming through Baf’s Guide to the Interactive Fiction Archive, I spotted the title “Beet the Devil”.

When I backed up to investigate, I discovered that I’d misread the page. I’d seen two entries side by side, “Beat the Devil” and “The Beetmonger’s Journal”, and condensed them … Keep reading →

“One Eye Open” (with Caelyn Sandel)

  By Carolyn VanEseltine • August 28, 2014 Interactive Fiction, Parser IF

“Had you known the bloody history of Corona Labs, you would never have signed up as a test subject. But now, plunged into that history, surrounded by the damned and the dying, you must find the truth. Perhaps you will even survive it.”

One Eye Open received 3rd place in … Keep reading →

«‹181920
Need to reach me? Email carolyn at sibylmoon.com.
Powered by Paяabola & WordPress.