In the ChoiceScript forums, someone recently asked:
What makes a passage enjoyable? The style, the grammar, or something else? In other words, how can I improve my writing?
These are extraordinarily broad questions, and books have been written about them. Many books.
This will not be book-length. But it … Keep reading
The most useful built-in testing tool for ChoiceScript is the randomtest system.
But randomtest is becoming unusable for me. My game is choice-dense, and each time I run randomtest, it shows me every choice made by the random generator. Which means the recommended 10,000 iterations produce a result over … Keep reading
Two years back, someone asked me to review some Inform 7 code and make some bugfixes. I opened the source in question, updated it to the latest version of Inform, cracked my knuckles, and loaded up the bug list.
I read the first bug.
I stared at the source code.
If you’re working with large and complex tables in Inform 7, don’t do it in the IDE. The Inform 7 IDE is wonderful in many ways, but complicated tables get really, really hard to read – especially if you have more columns than screen space.
“How do you stay motivated?”
I’ve heard this question hundreds of times, both on Twitter and in person. Motivation is one of the biggest common problems for solo indie game devs. If there’s no one beside you to cheer you along, it can be really hard to keep going.
In … Keep reading
Occasionally, the thought crosses my mind: what if I created a game in every existing interactive fiction engine, something tailored to capture its strengths? It would be a whole lot of work, but it would also ensure that I know the strengths of every system out there (an appealing thought!)