Today is Thanksgiving in the United States. It’s a cultural and religious holiday upon which Americans express gratitude for the good things that have happened earlier in the year, and then eat a lot of food.
I’m a professional independent game developer. There are a lot of people who have … Keep reading
I was saddened this week to hear of the passing of R. A. Montgomery, the author and original publisher of the Choose Your Own Adventure series.
Several years back, my brother and my sister-in-law decided to give me nostalgia for my birthday, so they sent me a copy of Keep reading
For today’s blog post, I wrote an article about the value of positive reinforcement in video game design. It was focused, detailed, and loaded with examples, including a funny dolphin trainer analogy. I even made a short video with my dog to illustrate the principles involved. I was really excited!
… Keep reading
It’s 10:10 AM, and I just brewed a second cup of coffee, even though I usually limit myself to one. I need the second cup because I didn’t get enough sleep last night and I’m trying to learn how Unity converts between world space and screen space.
I have … Keep reading
On Friday night, I posted about GamerGate, and my traffic spiked through the roof. Most of the traffic came from over 7,500 people who wanted to read that post. Thanks to Google Analytics, this gave me a reasonable geographic estimate of who
a) has some level of interest in … Keep reading
I’ve never been part of a hate movement.
This is not a point of pride. I think “never been part of a hate movement” is basic decency, and fortunately it is the case for the vast majority of humanity. Yet when I look at Twitter tonight, I see person after … Keep reading
Someday, every successful novelist gets an offer that goes like this:
“I have this great idea for a book! If you write it, I’ll share the profits with you!”
It’s not very helpful.
I had another post planned for this week, but it’s going to have to hold off. The 20th Annual Interactive Fiction Competition just started.
You might think that I’m busy playing the games, because this is always a highlight of my year, but sadly not. In the space of … Keep reading
If you go far enough in Minecraft, you’ll reach the end of the world. The playable map only extends for 30 million blocks in each … Keep reading
The audio and slides from my Boston Women in Games talk are now available on YouTube! (Apologies for the uneven audio.)