Emily Short just revised the “Reading IF” section of her website. It’s now an excellent survey of what has been done so far with interactive fiction, examining different interfaces, plot structure and narrative, characters and conversation, and so forth. If you’re interested in parser game design, it’s definitely worth a look.
This is the seventh in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
In Adventure, dwarves are threatening little men that occasionally appear in the … Keep reading
While visiting my family on holiday vacation, I planned out an unfinishable project called “Greetings, Survivors”. (Unhampered by illness, I’m not very good at this whole “vacation” concept.)
The purpose of this project is to improve my C# skills in a low-pressure environment where I can afford to make … Keep reading
I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:
- Caelyn Sandel – Art, writing, and design
- Carolyn VanEseltine – Programming, design, and additional writing
Perhaps because I’ve been steeped in mechanics, this article is a particularly mechanical look at game design – what … Keep reading
This little quick-start guide has come a long way!
At this point, the Welcome to Adventure series provides a quick-start understanding of:
- how to make and connect rooms, with doors, lockable and otherwise
- how to make objects, including containers and supporters
- how to make new verbs, including out-of-world … Keep reading
This is the sixth in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
In the early days, many text adventures relied upon a scoring system to … Keep reading