Five Gods Exiled — 121 of 191

Carolyn VanEseltine

Release 1

Volume 10 - Gameplay in the Blight

Book 1 - Introduction

Part 1 - Past Introduction

To past introduction:

now the current person is a random NPC;

say "This, in the void:[paragraph break]You struggled to hold your thoughts together";

if the rationale of the player is personal desire:

say " by sheer force of will, as if wanting life enough would keep you alive. ";

otherwise if the rationale of the player is intelligence:

say ", but you could feel everything breaking apart in your head like circuits caught in a power surge. ";

otherwise if the rationale of the player is dexterity:

say ", flexing your fingers against nothingness, but you couldn't stop the memories from tearing apart. ";

otherwise if the rationale of the player is endurance:

say " as long as you could, but they thinned like overwashed cloth and began to dissolve. ";

otherwise if the rationale of the player is scientific skill:

say ", clinging to the meditations that [nickname of the instructor-person] taught you so carefully, but it was no use. ";

otherwise if the rationale of the player is blessing of the gods:

say ", praying to the new gods with all your might, and praying to your old faith that [nickname of the instructor-person] was right about the gods' blessing upon you. ";

otherwise if the rationale of the player is conviction of ideals:

say " with all your might, knowing how much would be lost if you failed. ";

otherwise if the rationale of the player is random chance:

say " with a fool's desperate hope. ";

say "Torn strands of memory snarled in your mind:[paragraph break]";

say "...the [random feature of the current person] of ";

let K be a random number from 1 to 4;

if K is 1:

say "[given name of the current person] [surname of the current person] [feature conclusion of the current person]....[line break]";

otherwise if K is 2:

say "your [gr of the current person] [feature conclusion of the current person]....[line break]";

otherwise if K is 3:

say "[given name of the current person] [surname of the current person], your [gr of the current person], [feature conclusion of the current person]....[line break]";

otherwise if K is 4:

say "your [gr of the current person], [given name of the current person] [surname of the current person], [feature conclusion of the current person]....[line break]";

now the secondary person is a random NPC;

while the secondary person is the current person:

now the secondary person is a random NPC;

say "...the sound of your [one of]feet[or]sandals[or]shoes[or]boots[at random] sliding over [random terrain in the Blight]....[line break]";

say "...the [random feature of the secondary person] of ";

let K be a random number from 1 to 4;

if K is 1:

say "[given name of the secondary person] [surname of the secondary person]....[line break]";

otherwise if K is 2:

say "your [gr of the secondary person]....[line break]";

otherwise if K is 3:

say "[given name of the secondary person] [surname of the secondary person], your [gr of the secondary person]....[line break]";

otherwise if K is 4:

say "[given name of the secondary person] [surname of the secondary person], your [gr of the secondary person]....[line break]";

say "...[no line break][one of]seeing[or]glimpsing[or]recognizing[at random] the [one of]resentment[or]calm[or]fear[or]fury[or]resignation[at random] in a caged [one of]zebra[or]goat[or]boar[or]elk[or]stag[or]leopard[or]tiger[or]cheetah[or]lynx[at random]'s face as [one of]its trainer came through the gate[or]it paced from wall to wall[or]it paused to stare at you[or]a small child pounded on the glass[at random]....[line break]";

repeat with target NPC running through the NPCs:

while the target NPC is not the current person and the target NPC is not the secondary person:

now the current person is the target NPC;

say "...the [random feature of the current person] of ";

let K be a random number from 1 to 4;

if K is 1:

say "[given name of the current person] [surname of the current person] [feature conclusion of the current person]....[line break]";

otherwise if K is 2:

say "your [gr of the current person] [feature conclusion of the current person]....[line break]";

otherwise if K is 3:

say "[given name of the current person] [surname of the current person], your [gr of the current person], [feature conclusion of the current person]....[line break]";

otherwise if K is 4:

say "your [gr of the current person], [given name of the current person] [surname of the current person], [feature conclusion of the current person]....[line break]";

say "...and your [random feature of the player] reflected from the surface of a mirror in a shadowed room. Your eyes closed slowly, the room darkening further and further through your lashes, as five people chanted and drew you down.[paragraph break]You tried to weave these strands back together - tried to remember the life of a [profession of the player], the smell of ";

if the hobby of the player is antique collecting:

say "antiques stores";

otherwise if the hobby of the player is birdwatching:

say "a forest at dawn";

otherwise if the hobby of the player is dancing:

say "a square dance hall";

otherwise if the hobby of the player is photography:

say "a darkroom";

otherwise if the hobby of the player is sewing:

say "your sewing room";

otherwise:

say "[hobby of the player]";

say ", the flashes of hope and the promise of a future... even the color [color preference of the player]. You liked [color preference of the player].[paragraph break]And then you died. But not all the way."

To say random feature of the current person:

let L be a random number between 1 and 7;

if L is 1:

if the current person is blood-relation:

say "familiar, ";

say "[physical impression of the current person] [one of]smile[or]frown[or]gaze[or]features[or]face[at random]";

otherwise if L is 2:

say "[color preference of the current person] [one of]shirt[or]jacket[or]coat[or]jeans[or]slacks[or]knapsack[or]sweater[at random]";

otherwise if L is 3:

say "[build of the current person] ";

if the current person is the victim:

say "[one of]motionless body[or]corpse[at random]";

otherwise:

say "[one of]body[or]frame[at random]";

otherwise if L is 4:

say "[skin tone of the current person] [one of]skin[or]hand[or]cheek[or]brow[at random]";

otherwise if L is 5:

say "[eye color of the current person] eyes";

otherwise if L is 6:

say "[voice type of the current person] [one of]voice[or]explanations[or]sobbing[or]laughter[or]imprecations[or]complaints[or]compliments[at random]";

otherwise if L is 7:

if the current person is male and the facial hair of the current person is not "" and a random chance of 1 in 2 succeeds:

say "[facial hair of the current person]";

otherwise:

if the hair texture of the current person is bald:

say "bald [skin tone of the current person] head";

otherwise:

say "[hair length of the current person]";

if the hair length of the current person is not very short:

say ", [hair texture of the current person]";

say " [hair color of the current person] hair";

otherwise:

say "ERROR WILL ROBINSON! This should not have happened!".

To say feature conclusion of the current person:

let L be a random number between 1 and 10;

if L is 1:

say "as [zhe] [one of]called to[or]waved to[or]beckoned to[at random] you from the [one of]escalator[or]stairs[or]ramp[or]walkway[or]sidewalk[or]street[at random]";

otherwise if L is 2:

say "[one of]beside[or]across from[or]not far from[at random] you";

otherwise if L is 3:

say "and the scent of [one of]coffee[or]roses[or]garlic[or]onion[or]allspice[or]pine needles[or]scotch[or]wine[at random] surrounding [zhim]";

otherwise if L is 4:

if the current person likes the player:

say "as [zhe] [one of]took your hand[or]kissed your cheek[or]touched your shoulder[at random]";

otherwise if the affection strength of the current person < 3:

say " as [zhe] dropped your hand";

otherwise if the affection strength of the current person is 3:

say " as [zhe] [one of]gravely[or]whimsically[or]elegantly[or]precisely[at random] shook hands with you";

otherwise if L is 5:

say "as [zhe] glanced back at you";

otherwise if L is 6:

say "as [zhe] chattered on about [hobby of the current person]";

otherwise if L is 7:

say "as [zhe] focused [zher] breathing";

otherwise if L is 8:

say "as [zhe] introduced [zhim]self";

otherwise if L is 9:

say "as [zhe] walked [one of]down[or]up[at random] the [one of]escalator[or]stairs[or]ramp[or]walkway[or]sidewalk[or]street[at random]";

otherwise if L is 10:

say "as [zhe] listened ";

if the current person likes the player:

say "[one of]raptly[or]devotedly[or]with a smile[at random] ";

otherwise if the current person dislikes the player:

say "[one of]irritably[or]impatiently[or]with a sneer[at random] ";

otherwise if the affection strength of the current person is 3:

say "[one of]thoughtfully[or]calmly[or]attentively[at random] ";

say "to your explanation".

To say random feature of the secondary person:

let L be a random number between 1 and 7;

if L is 1:

if the secondary person is blood-relation:

say "familiar, ";

say "[physical impression of the secondary person] [one of]smile[or]frown[or]gaze[or]features[or]face[at random]";

otherwise if L is 2:

say "[color preference of the secondary person] [one of]shirt[or]jacket[or]coat[or]jeans[or]slacks[or]knapsack[or]sweater[at random]";

otherwise if L is 3:

say "[build of the secondary person] ";

if the secondary person is the victim:

say "[one of]motionless body[or]corpse[at random]";

otherwise:

say "[one of]body[or]frame[at random]";

otherwise if L is 4:

say "[skin tone of the secondary person] [one of]skin[or]hand[or]cheek[or]brow[at random]";

otherwise if L is 5:

say "[eye color of the secondary person] eyes";

otherwise if L is 6:

say "[voice type of the secondary person] [one of]voice[or]explanations[or]sobbing[or]laughter[or]imprecations[or]complaints[or]compliments[at random]";

otherwise if L is 7:

if the secondary person is male and the facial hair of the secondary person is not "" and a random chance of 1 in 2 succeeds:

say "[facial hair of the secondary person]";

otherwise:

if the hair texture of the secondary person is bald:

say "bald [skin tone of the secondary person] head";

otherwise:

say "[hair length of the secondary person]";

if the hair length of the secondary person is not very short:

say ", [hair texture of the secondary person]";

say " [hair color of the secondary person] hair";

otherwise:

say "ERROR WILL ROBINSON! This should not have happened!".

To say random feature of the player:

let L be a random number between 1 and 6;

if L is 1:

if the player is blood-relation:

say "familiar, ";

say "[physical impression of the player] [one of]smile[or]frown[or]gaze[or]features[or]face[at random]";

otherwise if L is 2:

say "[color preference of the player] [one of]shirt[or]jacket[or]coat[or]jeans[or]slacks[or]knapsack[or]sweater[at random]";

otherwise if L is 3:

say "[build of the player] body";

otherwise if L is 4:

say "[skin tone of the player] [one of]skin[or]hand[or]cheek[or]brow[at random]";

otherwise if L is 5:

say "[eye color of the player] eyes";

otherwise if L is 6:

if the player is male and the facial hair of the player is not "" and a random chance of 1 in 2 succeeds:

say "[facial hair of the player]";

otherwise:

if the hair texture of the player is bald:

say "bald [skin tone of the player] head";

otherwise:

say "[hair length of the player]";

if the hair length of the player is not very short:

say ", [hair texture of the player]";

say " [hair color of the player] hair";

otherwise:

say "ERROR WILL ROBINSON! This should not have happened!".