Book 2 - Mementos
Part 1 - All Mementos
A memento is a kind of thing. A memento has a memory called the associated memory. The plural of memento is mementos. The description of a memento is usually "The [memento-type] blurs before your eyes, and your brain aches from looking at it[first time]. It isn't really a [memento-type] - it's a piece of the exiled world's energy, solidified and transferred into this world by your passage through the veil[only]."
A memento can be recent. A memento is usually recent.
50 mementos are in Z1. The current memento is a memento that varies.
Memento-type is a kind of value.
Table of Defined Memento Types
memento-type | wear_at | is_weapon | is_shield | is_gloves | is_cloak | is_boots | is_specs | is_jinx | |
dagger | 1 | true | false | false | false | false | false | false | |
shield | 2 | false | true | false | false | false | false | false | |
glove | 3 | false | false | true | false | false | false | false | |
cloak | 4 | false | false | false | true | false | false | false | |
pair of boots | 5 | false | false | false | false | true | false | false | |
pair of spectacles | 6 | false | false | false | false | false | true | false | |
figurine | 0 | false | false | false | false | false | false | true | [Jinxed things] |
statuette | 0 | false | false | false | false | false | false | true | |
necklace | 7 | false | false | false | false | false | false | true | |
powder | 0 | false | false | false | false | false | false | false | [Consumables] |
elixir | 0 | false | false | false | false | false | false | false | |
potion | 0 | false | false | false | false | false | false | false | |
scroll | 0 | false | false | false | false | false | false | false | |
parchment | 0 | false | false | false | false | false | false | false |
The memento-types are defined by the Table of Defined Memento Types.
A memento has a memento-type. A memento usually has memento-type scarf. Understand the memento-type property as describing a memento.
A memento has an adjective called the memento adjective. A memento usually has memento adjective nondescript. Understand the memento adjective property as describing a memento.
A memento has a number called the attack boost. The attack boost of a memento is usually 0.
A memento has a number called the speed boost. The speed boost of a memento is usually 0.
A memento has a number called the defense boost. The defense boost of a memento is usually 0.
A memento has a number called the movement boost. The movement boost of a memento is usually 0.
A memento has a number called the awareness boost. The awareness boost of a memento is usually 0.
A memento has a number called the stealth boost. The stealth boost of a memento is usually 0.
A memento has a number called the wear_at. The wear_at of a memento is usually 0.
Definition: A memento is wearable if the wear_at of it is not 0.
Definition: A memento is automatic if it is not an intrinsic memento and it is not wearable.
Definition: A memento is inactive if it is wearable and it is not worn.
[Wear_at:
0 - unwearable
1 - weapon
2 - shield
3 - gloves
4 - cloak
5 - boots
6 - spectacles
7 - necklace (5 options)
8 - bracelets (6 options)
9 - rings (10 options)
10 - earrings (4 options)]
Rule for printing the name of a memento (called target memento):
say "[memento adjective of the target memento] [memento-type of the target memento]".