I’m back from GameLoop 2016! It was wonderful as always, and much appreciation to Scott Macmillan and his team of audacious volunteers for making it happen.
Talks/discussions I attended:
- Why do games (and companies) fail?
- Horror games/scary games
- Game engines for nonprogrammers (actually, I ran this one)
- How to make funny games
- Relationship building and game mechanics
This year’s writeups are somewhat less coherent than last year (you’re getting my raw notes) but I hope they’ll still be useful.
I did not successfully document who ran most of these talks (apologies!) so please chime in if you ran one of these or know who did. Also, if you were present and have corrections/clarifications, let me know!