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Category Archives: Announcements

News and announcements at sibylmoon.com.

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Any questions for Apex Magazine?

  By Carolyn VanEseltine • February 3, 2017 Announcements, Blog

First off: if you’re waiting on my notes from Boston FIG Talks – fear not, they’re coming! I have notes from five amazing talks (four game design, one programming). I learned a lot and I’m excited to share it with you.

But for today, I have a different question. As … Keep reading →

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Worldbuilding talk at Boston FIG, Saturday 1/23/2017!

  By Carolyn VanEseltine • January 23, 2017 Announcements, Blog

Hello Boston-area locals!

Boston FIG Talks are this Saturday, and I’m going to be co-presenting with Khadeja Merenkov at 9:30 AM. We’re going to discuss modern academic approaches to analyzing real-life culture and how those can be leveraged in a practical approach to worldbuilding.

We spoke before about this … Keep reading →

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IFTF blog post: There is a large sparkling nugget of gold here!

  By Carolyn VanEseltine • January 4, 2017 Announcements, Blog

Over at the IFTF blog, I wrote about my initial (highly skeptical) reaction to the idea that a nonprofit supporting interactive fiction technology could ever succeed.

Sometimes, it’s great to be wrong.

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Make Something 2017

  By Carolyn VanEseltine • January 2, 2017 Announcements, Blog

Looking for a casual-but-worthwhile New Year’s challenge? Try this one on for size.

  • Make something cool.

There’s a built-in subchallenge:

  • Learn something new along the way.

Your cool thing doesn’t have to be big, or standalone, or polished, or shippable. It just has to be something … Keep reading →

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Quest and textadventures.co.uk searching for new owner

  By Carolyn VanEseltine • December 7, 2016 Announcements, Blog

Alex Warren, the creator of the Quest parser game engine, is looking for a new owner for his IF projects. The long list includes not just Quest and Squiffy (a choice-based game engine) but also textadventures.co.uk, which archives games and reviews along with an active forum … Keep reading →

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Adventure rediscovered!

  By Carolyn VanEseltine • November 5, 2016 Announcements, Blog

Two years ago, I sourced my examples for my quick-start Inform 7 guide from Colossal Cave Adventure. Most people who want to write parser games are familiar with Adventure, and it’s a source of serious nostalgia for me, since I played through it with my dad when I was … Keep reading →

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Back from GameLoop 2016!

  By Carolyn VanEseltine • August 29, 2016 Announcements, Blog

I’m back from GameLoop 2016! It was wonderful as always, and much appreciation to Scott Macmillan and his team of audacious volunteers for making it happen.

Talks/discussions I attended:

  • Why do games (and companies) fail?
  • Horror games/scary games
  • Game engines for nonprogrammers (actually, I ran … Keep reading →
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I’m speaking at GaymerX! (Santa Clara, CA, Sept 30 – Oct 2)

  By Carolyn VanEseltine • August 17, 2016 Announcements, Blog

I’m speaking at GaymerX this year! My talk is “Game Dev for Everyone: Modern Interactive Fiction”. It’s aimed at people who want to make digital games, but don’t know where to start, with a good helping of modern IF tools info. (Is anyone surprised? No, no one is … Keep reading →

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Announcing the Interactive Fiction Technology Foundation (IFTF)

  By Carolyn VanEseltine • June 30, 2016 Announcements, Blog

Dear everyone,

I admit it: I haven’t been absent just because my day job has been busy. I’ve also been working on an exciting new project with Jason McIntosh, Andrew Plotkin, Chris Klimas, and Flourish Klink, and I’m delighted that today is the day we can … Keep reading →

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Beet the Devil on Clash of the Type-Ins

  By Carolyn VanEseltine • June 21, 2016 Announcements, Blog

I spent a wonderful afternoon hanging out on Skype with Jenni Polodna and Ryan Veeder for their podcast Clash of the Type-Ins. It’s a rather unusual podcast in which IF authors read through their games out loud while the hosts play them.

In Episode 33, they played … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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