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Category Archives: Parser IF

Like Infocom adventures of yore, these games require the player to type responses at a command prompt.

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“Rainbows and Dance Parties!”

  By Carolyn VanEseltine • June 27, 2015 Games, Parser IF

On June 26, 2015, the Supreme Court of the United States ruled that same-sex marriage is a constitutional right under the Fourteen Amendment.

I dropped all my other plans for the day and wrote this game, which I’d describe as the casual, text-based offspring of a Pride parade and Plague, … Keep reading →

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18 Rooms to Home

  By Carolyn VanEseltine • May 21, 2015 18 Rooms, Interactive Fiction, Parser IF

18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.

This story takes place over the course of 18 updates, which are presented in reverse chronological order. With … Keep reading →

“This is a Real Thing That Happened”

  By Carolyn VanEseltine • September 15, 2014 Interactive Fiction, Parser IF

For RuinJam 2014 (“a game jam celebrating the nonexistent demise of video games”), I created a short game called “This is a Real Thing That Happened.”

More than any game I’ve ever created, I have to let this one speak for itself. It’s 5 minutes long and requires no … Keep reading →

“Homecoming”

  By Carolyn VanEseltine • September 8, 2014 Interactive Fiction, Parser IF
A planet displays a cartoon yellow frowny-face at a blue fractal nebula.

You wake up and you exist. It’s a new experience for you – you’ve never been before, and now you are. Fascinating!

In Planetary Orbit
A pretty red star shines over the edge of the closest planet, painting all the clouds and land masses and things with a spectacular … Keep reading →

“Wildflowers”

  By Carolyn VanEseltine • September 8, 2014 Interactive Fiction, Parser IF

At the August meeting of Boston Women in Games, game developer Caelyn Sandel spoke about what she called “diary games” – games created for the author first and foremost, and then disseminated to a wider audience. (Her talk is available online here.)

Most of the games she … Keep reading →

“Monkey and Bear”

  By Carolyn VanEseltine • September 3, 2014 Interactive Fiction, Parser IF

Inspired by Joanna Newsom’s song ‘Monkey and Bear’, this interactive story focuses on boundaries – those of the heart, mind, and universe.

Originally written for Shufflecomp 2014 under the pseudonym ‘the opposite of sublimation’. No places were awarded in this competition, but this was one of 10 entries that … Keep reading →

“Beet the Devil”

  By Carolyn VanEseltine • August 28, 2014 Interactive Fiction, Parser IF

Back in 2005, while skimming through Baf’s Guide to the Interactive Fiction Archive, I spotted the title “Beet the Devil”.

When I backed up to investigate, I discovered that I’d misread the page. I’d seen two entries side by side, “Beat the Devil” and “The Beetmonger’s Journal”, and condensed them … Keep reading →

“One Eye Open” (with Caelyn Sandel)

  By Carolyn VanEseltine • August 28, 2014 Interactive Fiction, Parser IF

“Had you known the bloody history of Corona Labs, you would never have signed up as a test subject. But now, plunged into that history, surrounded by the damned and the dying, you must find the truth. Perhaps you will even survive it.”

One Eye Open received 3rd place in … Keep reading →

Need to reach me? Email carolyn at sibylmoon.com.
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