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Category Archives: Game Jams & Speed IF

Game jam games are written under tight time constraints – typically, 48 hours from start to finish. Speed IF games are written under *very* tight time constraints – typically, 3 hours. Both kinds of games are maximally enthusiastic and minimally polished.

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Mosaic (GGJ 16)

  By Carolyn VanEseltine • February 1, 2016 Game Jams & Speed IF, Games

The theme of Global Game Jam 2016 was “ritual”. I wanted to create a game where playing the game had the feeling of ritual in and of itself – something beautiful for its own sake.

Mosaic is a small, meditative, text-free game created for the 2016 Global Game … Keep reading →

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Help! It’s A Hero!

  By Carolyn VanEseltine • August 23, 2015 Game Jams & Speed IF, Games

Hero logo 1

Save the hero!

Wait. No. Second try.

Save the monster FROM the hero!

Navigate the dungeon (read: wide-open space) to find hidden monster parts (read: in … Keep reading →

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A Love Song for Alpha Centauri

  By Carolyn VanEseltine • March 27, 2015 Game Jams & Speed IF, Games

I spent several hours hammering out a design analysis of Sid Meier’s Alpha Centauri versus Sid Meier’s Civilization: Beyond Earth. Then Porpentine announced Twiny Jam, and I threw the article out and made this instead.

My first draft included nods to the Alien Crossfire expansion, but I cut them … Keep reading →

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Candlesmoke (with Caelyn Sandel)

  By Carolyn VanEseltine • November 26, 2014 Game Jams & Speed IF, Games

A short game about a police officer, things in the basement, and the nature of power. Written in 3 hours for Ectocomp 2014, the annual Halloween SpeedIF competition, where it received 1st place.

Candlesmoke
Release date: October 31, 2014 (version 1)
Post-competition release: November 26, 2014 (version 2)
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“What Are Little Girls Made Of?”

  By Carolyn VanEseltine • October 3, 2014 Choice-Based, Game Jams & Speed IF, Interactive Fiction
White text reading "what are little girls made of?" over a wooden roller coaster against a red background.

“What Are Little Girls Made Of?” was written in three hours for Ectocomp 2012, the annual Halloween SpeedIF competition, where it received 2nd place. It’s a short, dark, and disturbing game that latches onto a couple childhood fears and never lets go.

When I first released this game, it … Keep reading →

Need to reach me? Email carolyn at sibylmoon.com.
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