It’s been really quiet at Sibyl Moon lately, but less so behind the computer. I’ve been hammering on a different sphere of knowledge: formal computer science, with particular attention to data structures and algorithm design. This meshes fine with my primary interactive fiction project (which is a tools project splaying … Keep reading
Apex Magazine is a Hugo-nominated magazine that’s been publishing dark, speculative short fiction since 2005. There’s a yearly subscription drive each October, but the 2016 drive closed prematurely because of the uncertain political climate. Although the political climate remains uncertain, the subscription drive needs to be successful for Apex … Keep reading
I was traveling from February 19 to March 7, so it’s really nice to be back in Boston (even under the current winter storm conditions!) I visited family in Michigan, went to Chicago, took a train from Chicago to San Francisco while mentoring a student game jam team (aka Keep reading
First off: if you’re waiting on my notes from Boston FIG Talks – fear not, they’re coming! I have notes from five amazing talks (four game design, one programming). I learned a lot and I’m excited to share it with you.
But for today, I have a different question. As … Keep reading
Hello Boston-area locals!
Boston FIG Talks are this Saturday, and I’m going to be co-presenting with Khadeja Merenkov at 9:30 AM. We’re going to discuss modern academic approaches to analyzing real-life culture and how those can be leveraged in a practical approach to worldbuilding.
We spoke before about this … Keep reading
Many experienced programmers start down the homebrew engine path because they want to make IF games. (Which is wonderful! Hooray for interactive fiction!)
But if you want to make a first-person shooter, it’s not necessary to start by rolling your own 3D renderer. And if you want to make an … Keep reading