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Category Archives: Craft & Technique

8 Comments

On Risk Legacy, and failing to do the math

  By Carolyn VanEseltine • December 8, 2015 Blog, Craft & Technique

Risk Legacy is a campaign version of Risk. It plays like a house-rules version of Risk initially, but the game changes dramatically over time as players customize it. Not only do players write on the board and put terrain-altering stickers and notes on the board, but the various factions … Keep reading →

3 Comments

NaNoGenMo2015: Choice of Someone Else’s Novel

  By Carolyn VanEseltine • December 1, 2015 Blog, Craft & Technique

NaNoGenMo, aka National Novel Generation Month, is Darius Kazemi’s brainchild where people create procedural generation systems to make novels, starting November 1 and ending November 31.

I got really excited about doing NaNoGenMo this year. My goal was to create a system in C# that would read from a … Keep reading →

8 Comments

NaNoGenMo and Text Encoding

  By Carolyn VanEseltine • November 19, 2015 Announcements, Blog, Craft & Technique

Before anything else, a little housekeeping:

Rainbow.I’m back from the Hawaii honeymoon! Here’s a picture of far too many rainbows. We also have a picture of far too many … Keep reading →

9 Comments

A Procedurally Generated Wilderness (In Text)

  By Carolyn VanEseltine • September 28, 2015 Blog, Craft & Technique

Since Ludum Dare, I’ve been fiddling with procedural generation schemes, mostly for things that look like this:

random map

Last night, I posted that image to Twitter, and received … Keep reading →

3 Comments

The Limits of Simulation

  By Carolyn VanEseltine • September 21, 2015 Blog, Craft & Technique

My friend Tracy believes that a certain amount of sunlight and exercise are necessary for the health of the human spirit. Therefore, he routinely drags me into the wilderness to see green growing things, for which I am appropriately grateful.

On Sunday, we went to the Sudbury River, where we … Keep reading →

4 Comments

GameLoop: Puzzles and Narrative Design

  By Carolyn VanEseltine • September 18, 2015 Blog, Craft & Technique

Back in August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.

I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading →

4 Comments

Recognizing Fun Through Elevator Pitches

  By Carolyn VanEseltine • September 14, 2015 Blog, Craft & Technique

Once upon a time, I spent three months writing an IF game called Five Gods Exiled. It was a spectacular failure.

Five Gods Exiled was a Frankensteinian attempt to combine the core mechanics of Arkham Horror with the procedural generation of ZAngband and execute the whole thing in … Keep reading →

8 Comments

GameLoop: Scoring Creativity

  By Carolyn VanEseltine • September 10, 2015 Blog, Craft & Technique

Back in August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.

I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading →

No comments

GameLoop: Dating Sims

  By Carolyn VanEseltine • August 31, 2015 Blog, Craft & Technique

Earlier this August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.

I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading →

No comments

ChoiceScript adds RandomTest features

  By Carolyn VanEseltine • August 31, 2015 Blog, Craft & Technique

Dan Fabulich and Choice of Games just announced three new options for ChoiceScript’s randomtest feature that should reduce headaches in testing. Now, you can check boxes for:

1) Avoiding the use of previously-selected choices. This will help find bugs faster, especially edge case bugs.

2) Reducing the display text … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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