Polygamer podcast!


I talked with Ken Gagne on the latest episode of Polygamer!

Our conversation ranged across Twine, Inform, and Choice of Games, how to develop games without knowing how to program, the difference between “game design” and “game development”, and the upcoming Global Game Jam (Jan 29–31, on a planet near you!)

(Excised from our conversation: the moment when Megabit decided to chew his bone Very Loudly next to my mic and had to be evicted from the room. The sporadic sad puppy noises afterward are not audible.)

Go here to listen!

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