Away for a week
Hi everyone! I’m taking a week-long break, as I’m driving to Kentucky for my cousin’s wedding. Back Thursday the 10th – see you then!
A few games to play in the meantime:
Hi everyone! I’m taking a week-long break, as I’m driving to Kentucky for my cousin’s wedding. Back Thursday the 10th – see you then!
A few games to play in the meantime:
Earlier this August, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.
I take notes. Lots of notes. And I’m writing up my notes from this year (in fleshed-out form) for everyone who … Keep reading
Dan Fabulich and Choice of Games just announced three new options for ChoiceScript’s randomtest feature that should reduce headaches in testing. Now, you can check boxes for:
1) Avoiding the use of previously-selected choices. This will help find bugs faster, especially edge case bugs.
2) Reducing the display text … Keep reading
I was in a lousy mood when I walked into the Armenian bakery this morning. Last night was hectic and miserable, because my fiancee’s birthday party was interrupted by a trip to the ER. She is okay, but many frustrating things happened, and we were both feeling exhausted and abraded … Keep reading
This is the fourth installment of 18 Rooms to Home, an experimental work of interactive fiction. The full game covers a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
18 Rooms to Home is a serialized game. … Keep reading
There’ll be a much more formal “hey look, a new game!” post tomorrow, but I would like to fall on my face, which interferes with my ability to write one now.
I beat the Ludum Dare challenge. In just 48 hours, I made a full game. All the code. All … Keep reading
Hi! Guess who’s liveblogging Ludum Dare?
The correct answer is probably “a lot of people”, but one of them is me.
For those unfamiliar, Ludum Dare is an international game jam. Over the course of the next 48 hours, I’m going to build a game based on this year’s … Keep reading
18 Rooms to Home: Room 15 is almost ready for release. It’s in sneak preview for the next week with my Patreon supporters, who will warn me about any last bugs (I hope!) before the full release on Thursday, August 27.
This past weekend, I attended Boston GameLoop, an annual game development unconference. I’ve been going for years, and I’m always impressed by the sheer wealth of knowledge available.
I take notes. Lots of notes. And I’m going to be writing up my notes from this year (in fleshed-out form) … Keep reading