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Category Archives: Reflections

Reflections on game design, game development, being a game developer, and other pertinent topics.

3 Comments

How To Become a Game Dev

  By Carolyn VanEseltine • July 27, 2015 Blog, Reflections

This isn’t a practical guide. I’m mostly not going to discuss tools, or schools, or techniques, and I won’t discuss how to get greenlit by Steam or featured in Polygon or afford your booth at PAX. Or get a job at Bethesda. (Though I wouldn’t mind a job at Bethesda. … Keep reading →

4 Comments

What? My perspective is evolving!

  By Carolyn VanEseltine • July 20, 2015 Blog, Reflections

magikarp evolve

According to the Pokédex, Magikarp is about 0.9 meters long, but Gyarados is 6.5 meters long. So once it evolves, it can’t fit in a … Keep reading →

No comments

Room 15 Status Update

  By Carolyn VanEseltine • July 16, 2015 Blog, Reflections

I released Room 18, 17, and 16… promised there would be 18 updates total… thanked people for sending bug reports… admitted I’d misscoped the project… said I didn’t want to space rooms more than 3 weeks apart… and now it’s been radio silence for … Keep reading →

8 Comments

We Can Do Better Than This

  By Carolyn VanEseltine • July 9, 2015 Blog, Reflections

Warning: This post discusses violence, transphobia, mental illness, and sexual assault.

Every now and then, I ditch my plans for the day because I have something I need to talk about right now. Rainbows and Dance Parties! was written on a day like that. This post was written on … Keep reading →

15 Comments

Contra Dance, Modern Squares, and Game Design

  By Carolyn VanEseltine • July 8, 2015 Blog, Reflections

Contra dance

In addition to “up up down down left right left right B A”, contra dance is a form of New England folk dance. It’s a partnered dance performed in long lines of paired couples, described here on Wikipedia in more detail than I’m going to get … Keep reading →

3 Comments

Repairing Scheduling Errors

  By Carolyn VanEseltine • June 19, 2015 Blog, Reflections

“My name is Carolyn, game dev of games: look upon my screwups, ye Readers, and learn more!”

In other words: I recently made an interesting scheduling error, so it seemed like a good time to talk about how to repair scheduling errors.

(There’s some overlap between this post and Keep reading →

2 Comments

Tutorials, following up

  By Carolyn VanEseltine • June 4, 2015 Blog, Reflections

No 18 Rooms release today – I’m still working on Room 16, which is complex enough that it needs more time for testing. Sorry!

However, to follow up from Monday’s post, we’ve been having a fascinating conversation about tutorials in this intfiction.org thread.

I’ve learned that Emily … Keep reading →

12 Comments

The Parser Tutorial Challenge

  By Carolyn VanEseltine • June 1, 2015 Blog, Reflections

My brother’s favorite board game is Mage Knight, a spectacularly intricate Vlaada Chvatil creation. I think it took him three hours to teach me, and he’s good at teaching board games. (If you want to learn Agricola in five minutes, I refer you to my brother.)

My sister-in-law … Keep reading →

5 Comments

Know When To Fold

  By Carolyn VanEseltine • April 27, 2015 Blog, Reflections

“You’ve got to know when to hold ’em
Know when to fold ’em
Know when to walk away
And know when to run
You never count your money
When you’re sittin’ at the table
There’ll be time enough for countin’
When the dealin’s … Keep reading →

No comments

Seeing Spring

  By Carolyn VanEseltine • April 23, 2015 Blog, Reflections

We had a truly horrible winter in Boston (the worst in recorded history, actually), mostly compacted into the month of February. It seemed like spring would never come, and when I went on vacation last week, the snow was gone but the world was bare.

But I came back … Keep reading →

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Need to reach me? Email carolyn at sibylmoon.com.
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